Observers learn the same as participants throughout simulation, debriefing, and over time: The evidence
Brandon Kyle Johnson, PhD, RN, CHSE, School of Nursing, Texas Tech University Health Sciences Center, Lubbock, Texas, USA
- Sigma Affiliation
- Iota Mu
Visits vs Downloads
Visitors - World Map
Top Visiting Countries
Top Visiting Cities
Visits (last 6 months)
Downloads (last 6 months)
Popular Works for Johnson, Brandon Kyle by View
Popular Works for Johnson, Brandon Kyle by Download
The citations below are meant to be used as guidelines. Patrons must make any necessary corrections before using. Pay special attention to personal names, capitalization, and dates. Always consult appropriate citation style resources for the exact formatting and punctuation guidelines.
Item Link - Use this link for citations and online mentions.
This presentation will explore the results of a multi-campus, experimental, repeated-measures study comparing how participants and observers construct knowledge in simulation and debriefing, how they apply knowledge to similar and different situations after debriefing, and how knowledge is retained over time.
Repository Posting Date
All rights reserved by author(s)/presenter(s) unless otherwise stated in this item record or attached files.
|Review Type||Abstract Review Only: Reviewed by Event Host|
|Name||Nursing Education Research Conference 2020: Transforming Nursing Education Through Evidence Generation and Translation|
|Host||Sigma Theta Tau International;
National League for Nursing
|Location||Washington, DC, USA|
All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.
All permission requests should be directed accordingly and not to the Sigma Repository.
All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.
Showing items related by title, author, creator and subjects.
Overcoming Challenges in Evaluating Active versus Observer Roles in Simulation-Based Education Johnson, Brandon Kyle; Reising, Deanna Lynne (2018-03-29)The purpose of this presentation is to identify the theoretical and methodological challenges for: 1) evaluating learners in observer versus active roles; and 2) implementing multi-site/multi-campus simulation-based ...
Testing knowledge assimilation, accommodation, and anticipation in simulation with debriefing for meaningful learning Johnson, Brandon Kyle; Bradley, Cynthia Sherraden; Dreifuerst, Kristina Thomas; Woda, Aimee A.; Hansen, Jamie L.; Loomis, AnnAssimilation, accommodation, and anticipation are components of judgment, reasoning, and meta-cognitive thinking. Two instruments were revised to measure assimilation, accommodation, and anticipation with nursing students ...
The DMLES: An instrument to assess competence in debriefing for meaningful learning Bradley, Cynthia Sherraden; Johnson, Brandon Kyle; Dreifuerst, Kristina Thomas; Woda, Aimee A.; Hansen, Jamie L.; Loomis, AnnFormal training in theory-based debriefing followed by competence assessment has been recommended by regulatory bodies, yet there is no description of attainment benchmarks. The purpose of this study was to test an instrument ...
Simulation and learning from a distance Butzlaff, Alice L.; Wood, April; Dang, Bryan; Johnson, Brandon Kyle; Gilbert, Gregory E.; Kardong-Edgren, SuzanSimulation can be experienced as real even from a distance. This presentation describes a multi-site, multi-method model for improving learning during simulation for observers as well as participants.
Immersive video technology: Highly engaging, cost-efficient, standardized clinical simulations for remote learning Dang, Bryan; Butzlaff, Alice L.; Johnson, Brandon Kyle; Wood, April; Gilbert, Gregory E.; Kardong-Edgren, SuzanImmersive videos could help make standardized Clinical Simulation(SIM) experiences accessible to 10, 100, or even 1000s of remote students at once. Immersive video viewers feel like they are standing inside the video: able ...