Innovating Required Education with Gaming and Collaboration
View File(s)
Author Information
- Author(s)
- Details
-
Kara Mangold, DNP, RN-BC, CCTN, CNE
- Sigma Affiliation
- Non-member
Visitor Statistics
Visits vs Downloads
Visitors - World Map
Top Visiting Countries
Country | Visits |
---|
Top Visiting Cities
City | Visits |
---|
Visits (last 6 months)
Downloads (last 6 months)
Popular Works for Mangold, Kara by View
Title | Page Views |
---|
Popular Works for Mangold, Kara by Download
Title | Downloads |
---|
View Citations
Citations
The citations below are meant to be used as guidelines. Patrons must make any necessary corrections before using. Pay special attention to personal names, capitalization, and dates. Always consult appropriate citation style resources for the exact formatting and punctuation guidelines.
Item Information
Item Link - Use this link for citations and online mentions.
Abstract
Designing and implementing education required by regulatory bodies is not always the most enticing topic for Nursing Professional Development Practitioners (NPDPs). While these topics have safety in mind, they can become mundane with repetition. Low-dose ketamine infusions in medical-surgical areas are one such topic; the NPDP was challenged to find a creative and effective strategy to address the topic. A dual strategy approach was employed; first small groups of 2-4 individuals collaborated to complete a cross-word puzzle that addressed cognitive components of the learning. Next, the same groups engaged in a low-fidelity problem-based-learning simulation scenario to identify and rectify inappropriate monitoring, medication administration, and documentation in a low-dose ketamine scenario. Debriefing was completed after the scenario to clarify any questions. This strategy required active participation, supported integration of cognitive knowledge into practice, and provided an environment for collaborative team work. All participants completing the evaluation agreed that the knowledge and skills were useful to their work and they were given adequate opportunity to demonstrate what they were learning. Ninety-six percent of participants found the method for education to be effective and enjoyed the activity. Finally, an increase in confidence was noted; on a scale of 1 (very low) to 5 (very high) the score increased from 3.52 before the activity to 4.29 after the activity (p<0.0001). This activity provided a meaningful experience for learners that was feasible for the NPDP to implement with large groups of participants.
Description
2019 ANPD Annual Convention: Aspire to Lead. Held in Phoenix, Arizona
Repository Posting Date
2019-05-02T16:16:46Z
Notes
Items submitted to a conference/event were evaluated/peer-reviewed at the time of abstract submission to the event. No other peer-review was provided prior to submission to the Henderson Repository, unless otherwise noted.
Type Information
Type | Presentation |
Acquisition | Proxy-submission |
Review Type | Abstract Review Only: Reviewed by Event Host |
Format | Text-based Document |
Category Information
Evidence Level | N/A |
Research Approach | N/A |
Keywords | Gaming; Learning Simulation; Nursing Education |
Conference Information
Name | 2019 ANPD Annual Convention |
Host | Association for Nursing Professional Development (ANPD) |
Location | Phoenix, Arizona, USA |
Date | 2019 |
Rights Holder
All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.
All permission requests should be directed accordingly and not to the Sigma Repository.
All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.
Related items
Showing items related by title, author, creator and subjects.
-
Innovations in nursing education: Virtual simulation games versus traditional case studies for presimulation preparation
Luctkar-Flude, Marian; Tyerman, Jane; Peachey, Laurie; Lalonde, Michelle; McParland, TammieA quasi-experimental study evaluated nursing student (n=115) preferences for presimulation preparation activities. Although more students completed the case study than the virtual simulation game, those who played the game ... -
Examination of gaming in nursing education and the effects on learning and retention
Hodges, Tracey L.The college environment brings together adult learners from diverse backgrounds who have different goals, personal and work experiences, and learning styles. These learners have the ability to learn in as many ways as ... -
Feasibility and learning outcomes associated with preparing nursing students for simulation using virtual gaming simulations
Luctkar-Flude, Marian; Tyerman, Jane; Tregunno, Deborah; McParland, Tammie; Peachey, Laurie; Lalonde, Michelle; Egan, Rylan; Chumbley, Lillian; Collins, Laura; Verkuyl, Margaret; Mastrilli, Paula (2018-03-15)This presentation describes a multi-site randomized controlled study that aims to evaluate the feasibility and impact of using virtual simulation games to prepare nursing students to participate in live clinical simulations. -
Poverty simulation: A teaching tool for undergraduate nursing students
Garrett-Wright, Dawn; Link, Kim; Haughtigan, Kara (2017-09-15)Advocacy for vulnerable populations is considered an essential aspect of professional nursing practice (AACN, 2008). Negative attitudes towards those living in poverty interferes with providing high quality, unbiased care ... -
Using the "Kahoot.it" game to enhance undergraduate nursing students' learning
Kurz, Jane M.; Kinder, Frances (2017-06-07)Gaming wasn’t formally included in nursing education until 75 years ago as an alternative to the traditional lecture method. Today, games as pedagogical platforms are becoming more popular in all areas of ...